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Author Topic: My OpenArena Sounds  (Read 990 times)
Rizimar
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« on: May 14, 2009, 08:39:55 PM »

I've been working on making some new sounds for OpenArena lately because the current sounds really bother me: they're over-compressed and distorted on purpose to get them as loud as possible and they have background noise artifacts that can be downright annoying (like when landing, the two-feet-hitting-the-ground sound is followed by a brief whirring sound)

You can take a look at what I have here. Just keep in mind that I'm trying to preserve dynamic range timbre, so turn up that volume knob!

Good or bad, I want to hear what you guys think! Especially Chubz, if he's still around :)
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Bad Sector
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« Reply #1 on: May 14, 2009, 09:15:50 PM »

I liked yours better, except the plasma one :-)
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Rizimar
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« Reply #2 on: May 15, 2009, 01:46:37 AM »

Yeah, I'm not a fan of the plasma one either, particularly of the flyby sound. I couldn't figure out what else to put in its place; some earlier versions included synth garbles and car zooms that sounded like vaccuum cleaners, but I'm not giving up on it :P

Thanks for the feedback :)
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« Reply #3 on: May 15, 2009, 03:21:44 AM »

Well a nice method to figure out is to try to imagine how the plasma actually works (or could work if existed anyway). It involves light outside of a vacuum, which means some oxygen/air is burnt. And since more air has to fill the void, the sound must include something "air-y". Before the plasma bolt is emitted (that is while it is generated inside the gun), some other sound must also be made. Plasma guns are highly electronic guns (as opposed to mechanic guns), so you'll need to make sounds of "fluctuating" capacitors (some high-end GFX cards can be heard doing capacitor noises or something like that - well you can fake it with some FM synthesizer perhaps). To generate the needed energy, a plasma needs some sort of transformer too. These make low-frequency humming sounds which increase a bit in frequency just before the capacitors' sound enter in place. Plasma is a ball of energy so when it "hits" the ground, the electrism discharges - so you need that part too. Finding "electrism" sounds shouldn't be hard. Note that this part should also include air since electricity burns oxygen too.

So a "pattern" should go like this:

For firing: transformer humming + capacitor charging and then discharging + oxygen burning/air filling (these should be mixed but not start at the same time - they should overlap but not be independent either)

For plasma flyby: more dense oxygen burning/air filling

For hitting: low-bass sound for hitting the target + some electric splash sound followed by pure electric sound as the plasma discharges


Or something like this. I just made up the above :-P
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Rizimar
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« Reply #4 on: May 15, 2009, 08:22:16 PM »

Haha. I thought of that process while making other weapon sounds, but never thought of how the more futuristic weapons really worked. I'll take that into consideration when updating. Thanks :D
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