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Author Topic: Quake 1 is my favorite. Despite being a "mess".  (Read 4706 times)
SuperflyJohnson
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« Reply #15 on: April 20, 2009, 07:48:54 PM »

Quake I was the FPS of choice in the original Professional Gaming League, (the one founded by Nolan Bushnell, NOT the one Stevie Case made famous.) I recall getting SERIOUSLY freaked out playing it for the first time as it even had an Evil Dead I/Temple of Doom level of creepiness to it that the franchise never quite recaptured.

II and III seem too streamlined and IMO too pedestrian compared to the overall atmosphere and craziness of the original. (Maybe the thrill was gone and I'll probaby feel that way if DukeForever EVER gets released.) Flashier engines don't nesessarilly make for better gameplay or for a more fun gaming experience and if it's too polished, it tends to lose me.
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« Reply #16 on: May 09, 2009, 03:17:48 PM »

I'm a huge fan of Quake 1 too. It's also worth mentioning that Quake 1 is the only true Quake, as Quake 2 was never meant to be called Quake 2 (I wonder what name was id thinking about?). It sucks that Quake never had a true sequel. I would love to see a remake, like Doom 3, but closer to the original. And with weapons centered on the screen!

In mid 1997 I got my first PC and I ran the game at 360x480, or something like that - this was the highest resolution available on a non-VESA 2.0 compliant graphic card. It ran okay on a Pentium 133, but not too fast - I can understand that in 1996 320x200 was the only resolution you could play in.

I don't like the OpenGL ports of the game. Quake looks best in software mode with the pixelated textures. Only thing that could be added is interpolated model animations. Any tips on how to do that in C++?

Oh, and about Painkiller. I liked this game a lot, but it has nothing to do with Doom or Quake. Checkpoints with thousands of monsters spawning out of thin air? That's not Quake. I agree with jleeto's original post - I want to get lost on the maps and spend hours finding that damn key! ;)
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zfan
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« Reply #17 on: June 11, 2009, 06:55:13 PM »

ive only played the demo (same with quake) and it honestly fucks with your ears if you have music on in quake 2.... well steam version has no music but youtube video of i had to mute because the video guy had the music all the way up and the quake demo has... no music?. either way i honestly like all quake games( except live/arena)
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zfan
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« Reply #18 on: June 11, 2009, 07:11:39 PM »

quake 1 is awesome, i love it. i know it inside out.

quake 2 was shit.

serious sam is probably more influenced by duke nukem 3d.

painkiller is actually the last first person SHOOTER. meaning it was influenced by doom1/2 and quake1. it doesnt even have a crouch button!
the hordes of monsters, the style, painkiller was AWESOME. the addons for it sucked though.

now.

painkiller - on the rails? they just chose not to have buttons in their game and no keycards, so they tend to lock you up in a room with monsters more. in quake1 there are two ways max you can get to a keycard or a button to progress further, so there. not a huge difference. i mean yes the monsters respawn "from the air" in painkiller, but they did that even in quake 2 (and even in DOOM3), but just so player could'nt see that. painkiller was the last breath of "pure" or "classic" FPS. nowadays it's more common to add a huge story (so you listen/watch the 10 min intro sequence, then first couple of levels you wander takling to NPCs without any weapons, etc. i fuckin hate half-life.), objectives, blahblahblah. i like simpler stuff, even if the "door-keycard-door-button-door-keycard" is done to death and considered a big no-no today, i love it.

i also dont think quake1 is "a mess", i also like the blend of styles and the swampy/gritty feel of the monsters/levels. i just wish it had much more (well, you always do when you're a fan of a particular game, right?)

"quake 1 is awesome, i love it. i know it inside out." lucky you

"quake 2 was shit." i disgree

"painkiller - on the rails? they just chose not to have buttons in their game and no keycards, so they tend to lock you up in a room with monsters more. in quake1 there are two ways max you can get to a keycard or a button to progress further, so there. not a huge difference. i mean yes the monsters respawn "from the air" in painkiller, but they did that even in quake 2 (and even in DOOM3), but just so player could'nt see that. painkiller was the last breath of "pure" or "classic" FPS. nowadays it's more common to add a huge story (so you listen/watch the 10 min intro sequence, then first couple of levels you wander takling to NPCs without any weapons, etc. i fuckin hate half-life.), objectives, blahblahblah. i like simpler stuff, even if the "door-keycard-door-button-door-keycard" is done to death and considered a big no-no today, i love it. "  what if someone combined modern stuuf with the classic stuff? and did it right? now that would be awesome
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Bad Sector
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« Reply #19 on: June 12, 2009, 09:18:31 AM »

Someone did: its called Half-Life 2 :-P.

Honestly, the action parts of Half-Life 2 (especially the episodes) is more oldschool than most of the other modern shooters. And the 'story' fragments are in-game and short.

Although i agree that in Half-Life 1 takes a lot of time to get a gun. But it was novel and risky for the time so i don't mind it. But i do mind it when it is copied to modern games...

Painkiller is awesome (and there is a new one under development - although so far it looks exactly like the others :-P), but i do miss the simple objectives/puzzles (as in find the keycard/button/whatever). Doom, Quake, etc wasn't only about shooting hordes of mosters, but also about exploring the levels. Especially this last part is missing in Painkiller and when it has some presence is usually to punish you (repeat after me: exploration should be awarded, not punished).
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zfan
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« Reply #20 on: July 23, 2009, 02:17:34 PM »

i just got HL1 on my ps2( i need to upgrade) a week ago. i beet and i honestly it cant be beat... just so awesome but hl2 really? portal lagged SO much i was put off by all source games.
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« Reply #21 on: July 24, 2009, 03:42:08 AM »

With "lagged" you mean it was slow on your computer? Strange because Source its a lightweight engine (well, if you turn everything off :-P). If you mean from a gameplay perspective, then Portal is a puzzle game not a shooter. There is zero action, unless you count some of the quick movement parts. Personally i loved portal (i have a remix from the game's music and sample as a ringtone in my phone since the day i finished it - that was a few days after it came out :-p). But if you're expecting a shooter, you'll be disappointed.
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zfan
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« Reply #22 on: July 25, 2009, 03:22:58 PM »

ahhh demos they are so useful... but tha so weird portal has virtually nothing all over the place while HL2(demo) is covered in junk and it runs like heaven. but seriously? does anyone know how to get wuake without credit card or similiar... its really annoying trying to get a game and u cant use real cash...
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cmoreland
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« Reply #23 on: August 20, 2009, 12:07:00 PM »

ahhh demos they are so useful... but tha so weird portal has virtually nothing all over the place while HL2(demo) is covered in junk and it runs like heaven. but seriously? does anyone know how to get wuake without credit card or similiar... its really annoying trying to get a game and u cant use real cash...

While I agree with you about the demos...the part where you are annoyed about not being able to get Quake for cash? Yeah welcome to the age of consoles where if it isn't a farking console ported PC game or have 'Sims' in the name you won't find it on the shelf at WalMart/Gamestop etc.

/farking consoles
//farking death of PC games
///farking pisses me off
////slashies
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jleeto
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« Reply #24 on: August 20, 2009, 02:30:38 PM »

   yeah,.. the only places to buy older pc games now is the internet.   Bill Gates killed pc gaming with the X-Box.  That was his goal from the start.   Microsoft doesn't make any money off of pc gaming.  So they started their own console that was programmer friendly (unlike Sony or Nintendo consoles) and there we go.

  Remember when the first X-Box was being announced and in pc gaming mags everywhere (back when we had pc gaming mags) people were worried but optimistic.   "Everybody thinks the X-Box will kill Pc gaming,.. but it won't because we have the internet gaming and downloadable content!!"         Yeah,. and so do all consoles now.  Let's just face it. They won.   

  Pc gaming now is really just based on nostalgia.  Unless you love console ports and MMOs.  (and consoles are going to take over the MMO market in the next couple of years,.. then what?   We'll all be playing our 90's games and Dosbox games on the PC while silently crying.    WAAAAAAAAAAAAAAAAAA!!!)
 
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zfan
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« Reply #25 on: August 21, 2009, 02:03:05 PM »

when im old enough im going ti buy a gun and start a game company/team. and make PC only games (as thats what everyone(well except the brainless halo/WoW addicts who can hardly call themselves gamers) wants) and if one my members wants to do a console port..... *BANG*
the N64 is literally the only console that deserved to built(and psx doom port OWNS THE FUCKING UNIVERSE)
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jleeto
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« Reply #26 on: August 21, 2009, 03:48:12 PM »


the N64 is literally the only console that deserved to built(and psx doom port OWNS THE FUCKING UNIVERSE)

  I loved the PSX.  I still do actually.   The only console I love except for the SNES.   Aside from PC gaming,.. the PSX is a great source of nostalgic fun for me.   I love the chunky graphics and stuff.       The graphical capabilities were maxed out early on,.. so developers had to focus on gameplay more.  They squeezed a lot of cool games out of that 33mhz/ 4mb ram system.   

  Oh,.. and most people don't realize or remember that a huge portion of the early PSX games were just PC ports.    X-Com, Doom, Descent, Broken Sword, Sim City 2000, Diablo, Warcraft 2, C&C Red Alert, Duke Nukem 3D, Mechwarrior 2, Crusader; No Remourse, Carmageddon (PAL only) , Rainbow Six, The Need For Speed, Legacy of Kain, and the original GTA....

  how the tables have turned...
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zfan
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« Reply #27 on: August 21, 2009, 09:17:23 PM »

i just noticed sumthin: id is one of the only companies do the PC version still (well... so far. IDK rage and DOOM 4 and wolfenstein new)
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Pipeline
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« Reply #28 on: August 22, 2009, 12:18:41 PM »

Quake 1 was a combination of magic, Sci-fi and grittiness that eventually created its own look. Its a good game, but far from great. To be honest, its repetition got me in the end. The castles, the marines, the knights drenched in blood, it was all a great ride and visually impressive for it's time.

I remember in a magazine that one of the original creators of Quake wanted RPG elements in it, I thought that would've been great. RPG does somehow walk beside fantasy, which some of Quakes environments and enemies does fit in. Unfortunately it got scrapped, maybe it would make it more of a mess? I didn't think so.



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