|
Rizimar
|
 |
« Reply #15 on: September 18, 2005, 11:20:32 AM » |
|
I swear there were some on a couple. Maybe I'm remembering a crazy dream I had that involved me trying to play a SNES game and waiting two seconds at a loading screen. I dunno.
|
|
|
|
|
Logged
|
|
|
|
|
MichaelRomero
|
 |
« Reply #16 on: September 18, 2005, 11:32:11 PM » |
|
On the PS1 version the 5 second wait before every battle does get kind of old. That's why after I unlocked all the special features on the PS1 version and everything, I only play in on SNES.
BTW...I don't think there is a SNES game with loading times. You would have to be hard pressed to find one, considering they are all cartridges. That's one of the reasons why SNES has to be my FAV system.
|
|
|
|
|
Logged
|
//Lifeline
#include "michael.h" using std::cout;
CMichael Life;
const int nYears = Life.GetAge() * Life.GetLifeExpectancy(); int dying = 0;
do { Life.liveLife(); ++dying;
}while( dying != nYears );
cout << "Peace out Betch!
|
|
|
|
Silent_B0b
|
 |
« Reply #17 on: September 19, 2005, 08:40:40 AM » |
|
I think I remember Lemmings 2 having some load times on the SNES.
|
|
|
|
|
Logged
|
Crash, burn, rinse, repeat ZogDog
|
|
|
|
MichaelRomero
|
 |
« Reply #18 on: September 19, 2005, 06:54:05 PM » |
|
I think I remember Lemmings 2 having some load times on the SNES. Bullshit! 
|
|
|
|
|
Logged
|
//Lifeline
#include "michael.h" using std::cout;
CMichael Life;
const int nYears = Life.GetAge() * Life.GetLifeExpectancy(); int dying = 0;
do { Life.liveLife(); ++dying;
}while( dying != nYears );
cout << "Peace out Betch!
|
|
|
|
billg3
|
 |
« Reply #19 on: October 11, 2005, 11:59:20 PM » |
|
I found a Nintendo game that has loading times.  It's called "Greg Norman's Golf Power."
|
|
|
|
|
Logged
|
|
|
|
|
|
|
Silent_B0b
|
 |
« Reply #21 on: October 13, 2005, 01:15:13 PM » |
|
I think I remember Lemmings 2 having some load times on the SNES. Bullshit! 
No sir, I just tested it out. 
|
|
|
|
|
Logged
|
Crash, burn, rinse, repeat ZogDog
|
|
|
|
MichaelRomero
|
 |
« Reply #22 on: October 18, 2005, 11:00:44 AM » |
|
|
|
|
|
|
Logged
|
//Lifeline
#include "michael.h" using std::cout;
CMichael Life;
const int nYears = Life.GetAge() * Life.GetLifeExpectancy(); int dying = 0;
do { Life.liveLife(); ++dying;
}while( dying != nYears );
cout << "Peace out Betch!
|
|
|
Naruto Jr.
Bigger Baby
Offline
Posts: 11
|
 |
« Reply #23 on: February 19, 2006, 01:22:38 PM » |
|
Whoa, I didn't know Romero made Chrono Trigger shows how much I know
|
|
|
|
|
Logged
|
Suck it Down!
|
|
|
|
Rizimar
|
 |
« Reply #24 on: February 19, 2006, 01:26:00 PM » |
|
Whoa, I didn't know Romero made Chrono Trigger shows how much I know He didn't. He just loves the game very much.
|
|
|
|
|
Logged
|
|
|
|
Naruto Jr.
Bigger Baby
Offline
Posts: 11
|
 |
« Reply #25 on: March 03, 2006, 12:49:39 PM » |
|
Whoa, I didn't know Romero made Chrono Trigger shows how much I know
He didn't. He just loves the game very much.
Ohh, Still goes too show how much I know -_-;
|
|
|
|
|
Logged
|
Suck it Down!
|
|
|
|
Stage-It
|
 |
« Reply #26 on: March 17, 2006, 08:33:29 AM » |
|
On the PS1 version the 5 second wait before every battle does get kind of old. That's why after I unlocked all the special features on the PS1 version and everything, I only play in on SNES.
BTW...I don't think there is a SNES game with loading times. You would have to be hard pressed to find one, considering they are all cartridges. That's one of the reasons why SNES has to be my FAV system. Werd. Only disc system I've ever played with cart like load times is Saturn. Even then, the games need to be programmed right. Sorry for quoting an old post, but anyone who knows me in person knows how much load times get under my skin. It's superhuman  .
|
|
|
|
|
Logged
|
|
|
|
|