Biggest problem I see is the dang E3M2 on nightmare. I hate all those nooks and crannies! I always seem to run out of ammo.
DOOM, DukeNukem and Dark Forces seemed to be the FPS daddies of their day. The three 'D's so to speak! ^_^
Awful? I think you mean awesome!
I'm nostalgic for the old days of pc gaming myself, sadly as gaming became more and more corporate, pc gaming rapidly shrunk, part of it is due to the fact that people don't want to pay a grand to 4 grand to play one game, maybe if pc hardware became significantly less expensive things could change, but the fact is, developers go with consoles cause that's where the money is.I can live with consoles, as I go where the games go, but I'm sad to see that the quality of writing in games is nothing compared to old times, another negative aspect of gaming being so corporate. Fallout 3 for instance, while a great game, doesn't compare to the previous games in terms of writing.thankfully the gaming industry will continue to evolve as new innovative ideas will potentially reshape gaming in times to come
I am yet to see a Carmack creation post Romero that ACTUALLY PLAYS. (The engines may have been cutting edge but the games themselves were long, tedious and extremely boring.)
The problem in the late 90's is that MANY gaming companies and programmers started thinking that if you use an engine for a game, you couldn't use that same engine again. Gamers aren't THAT bad in terms of expecting something they have never done before 100% of the time. (Or else Counterstrike wouldn't have dominated the industry for years.)
2. Three Words: ROCK STAR GAMES... <cut>
Everything's been done and nobody knows what to do next.
4. The industry is so loaded down with VERY serious critics who treat gaming like high art that NOBODY seems to be having fun MAKING games let alone playing them anymore.
and aren't just rejects from Microsoft or IBM.) We need more rebels who play by their own rules and love every second of it.