Welcome, Guest. Please login or register.
February 07, 2012, 04:58:36 AM

Login with username, password and session length
Search:     Advanced search
If you see anyone spamming please PM me or email reportspambot@game.geek.nz to let me know - chiQ
109671 Posts in 6136 Topics by 2510 Members
Latest Member: vivahazelbaker
* Home Help Search Calendar Login Register
+  ROME.RO GameTalk
|-+  Gaming
| |-+  id Games Discussion
| | |-+  Doom 4 Announced!
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 [2] 3 Go Down Print
Author Topic: Doom 4 Announced!  (Read 9054 times)
minidukenukem
GameTalk Friend
**
Offline Offline

Posts: 127


« Reply #15 on: May 19, 2008, 02:46:29 PM »

doom 3 was bad  , what makes them think we want doom 4?
IS that not enough?  was  quake wars  very cool?  no , i did not think so.

i have a better idea,   why not make other companies make the games and ID the engines.
Logged

THATS ME on the avatar hehe :D
minidukenukem
GameTalk Friend
**
Offline Offline

Posts: 127


« Reply #16 on: May 19, 2008, 02:52:10 PM »

THIS REALLY pisses ME OFF!

THESE ID BASTARD LAME CLONE JOBS!

Its like the third party game makers that use  Source engine to make games .. games that are bad , such as Might and Magic.
Atleast- the halflife engine had a great gaming tilt and functionality to it , it complimented the engine instead of ruining it to the bones.

YOU HEARD ME ! DOOM 3 GAMEPLAY AND STIFFNESS   DID NOT COMPLIMENT THAT ENGINE!  GIVE IT A REST ID SOFTWARE!

It is ironic , because ID happened to make a great game out of their virgin engine .. and it was not just a good engine and the funcitonalities of shooting and strifiing.. it was the ART
YES something called ART... besides that it was TESTED probably to surely be funn to play.
If you notice later after doom there came more games from RAVEN that were not soo good as doom, and they had better engine verison of the doom one , but an ENGINE does not make
a game!  (atleast i remmember the othger games like hexen and heretic were ofshoots by raven after doom)

i need to ge this off my chest.. AN ENGINE OR GRAPHIC MAKES NOOOOOOOOOOOTH THE GAME. .. i am happy someone here agrees..   on the other hand in my opinion a game is made of the ART , Gameplay , Story  and other things that require time and more time and villingness and love for their game.

btw i dont like horror games anymore regardless how good they are - so in my opinion its much easier to make a horror game then t o make an intriguing action , so pepole go the easy way lately.

« Last Edit: May 19, 2008, 03:00:39 PM by minidukenukem » Logged

THATS ME on the avatar hehe :D
minidukenukem
GameTalk Friend
**
Offline Offline

Posts: 127


« Reply #17 on: May 19, 2008, 03:04:08 PM »

BTW on concept art and concept of games?

wth is wrong with WOLFENSTEIN3D  why does they have  christian jewlery in there?    there are this cross of gold . and crown.. (crown is a christian icon on the top)

its not bad enough that there are crosses of gold  and gold holygrails in reality but htey also exist inside a secret NAZI  mansion in wolfeinstein 3d  haha..

CRAZY nerd heads! hahaha common

also there was given this source codes to another company making a bible game where you play moses  and goats attack you to death.

there are alot of strange things going on in ID "software"
Logged

THATS ME on the avatar hehe :D
Rizimar
Global Moderator
Romero's Best Friend
*****
Offline Offline

Posts: 5847


WWW
« Reply #18 on: May 19, 2008, 04:21:33 PM »

also there was given this source codes to another company making a bible game where you play moses  and goats attack you to death.

They did that because they were mad at Nintendo for not wanting to license Wolfenstein 3D for their consoles because it was too violent and risky.
Logged

Unconscious
Crazy Post Monster
*****
Offline Offline

Posts: 2459


WWW
« Reply #19 on: May 20, 2008, 06:46:05 AM »

I'm surprised this topic hasn't had more posts than this.

You know, Id Software could really do with some forums too. This is the closest we've got to an official Id Software forum.

I love the way some companies do that - online forums, Deep Shadows does it, as do RWS. It really helps with the feedback from players, as well as the fact that fans can put some initial input in to start with, such as the case with White Gold, in which 50% of the features were asked for by fans of the company.
Logged

Webmaster at "OMG! PC Games"
http://www.omgpcgames.com
Bad Sector
Big Fat Code Bastard
Monsterator
Post Monkey
*****
Offline Offline

Posts: 1495


Braaaiins!

WWW
« Reply #20 on: May 20, 2008, 01:01:07 PM »

By your definition we should hate any action game released in the past decade because nothing really groundbreaking was made.
Logged

CRC failed
Unconscious
Crazy Post Monster
*****
Offline Offline

Posts: 2459


WWW
« Reply #21 on: May 20, 2008, 01:07:42 PM »

By your definition we should hate any action game released in the past decade because nothing really groundbreaking was made.

It depends what the definition of 'Ground breaking' is, really. There hasn't been any gameplay advances since Boiling Point, in my eyes (FPS + RPG Combo makes me a really good mix). Graphics seem to make a game, these days, because of whiney 13 year old's saying: "OMG THESE GFX R CRAP I H8 THIS GAYME".

But Call of Duty 4, and Crysis were pretty groundbreaking, graphically.

=P
Logged

Webmaster at "OMG! PC Games"
http://www.omgpcgames.com
jleeto
Real Gamer
*****
Offline Offline

Posts: 798


« Reply #22 on: May 20, 2008, 03:08:41 PM »

By your definition we should hate any action game released in the past decade because nothing really groundbreaking was made.

   It's an observation based on reviews and forums.   I was using the term "we" so that I wouldn't sound like I was on a high horse.   
 
   Innovation should be the exception,.. not the rule.  In other words, it seems that gamers expect every game to "raise the bar" or "revolutionize" the game industry, and if it doesn't innovate then it's just crap.   It's like they're gaming on principle instead of just trying to have a good time.   

   Maybe I'm in the minority,.. but I just want a game to be fun.  If it does innovate and break ground,.. that's great!  But games shouldn't live or die based on if they reinvent the industry.

 

 

 
Logged

When life hands you lemons,.. find a way to kill yourself with them.
Bad Sector
Big Fat Code Bastard
Monsterator
Post Monkey
*****
Offline Offline

Posts: 1495


Braaaiins!

WWW
« Reply #23 on: May 21, 2008, 02:24:55 AM »

I don't think that is true actually. Keep in mind that most game reviewers are hardcore gaming machine freaks and these are the minority (although a vocal one and in a position to shape a few minds given their position, but still a minority). Good games will always be defined by being fun, even if some people think that this fun factor is defined by some sort of 'innovation'. For example HL2 had gravity gun, but i believe that GG is overrated. Its just a small advancement (and 'fancy weapons' are not HL2's idea - Duke Nukem 3D and lots of them). Imagine a game with gravity gun with levels that wouldn't take advantage of it (or actually, just play Doom 3's expansion :-P grabber could have been used much better). Story isn't an innovation either, System Shocks had strong story long before HL2. And from a technical point of view, there are Quake 1 engine mods which are more technically advanced than Source (such as Dark Places).

@Unconscious:
Maybe that was a few years ago, but i don't think this holds true anymore. You see, not all kids have the money required to buy a system that plays Crysis in a graphics quality high enough to be able to say that (which explains why Crysis had poor sales, at least initially - you had to add the new computer's price to the game's price :-P). And if you scratch the shiny and polished surface to reveal the gameplay, you won't see much of it.
Logged

CRC failed
Unconscious
Crazy Post Monster
*****
Offline Offline

Posts: 2459


WWW
« Reply #24 on: May 21, 2008, 05:23:12 AM »

@Unconscious:
Maybe that was a few years ago, but i don't think this holds true anymore. You see, not all kids have the money required to buy a system that plays Crysis in a graphics quality high enough to be able to say that (which explains why Crysis had poor sales, at least initially - you had to add the new computer's price to the game's price :-P). And if you scratch the shiny and polished surface to reveal the gameplay, you won't see much of it.


I can agree with you there. Crysis is just a far more polished Far Cry.
Logged

Webmaster at "OMG! PC Games"
http://www.omgpcgames.com
giancarlo
A Widdle Baby
*
Offline Offline

Posts: 2

« Reply #25 on: July 22, 2008, 11:00:09 AM »

doom was the first (and only) computer game I played. I loved it. I'm sure Doom 4 will have a lot of cool graphic details, a wonderful engine, and other incredible and amazing things. But I hope *really* I hope that Carmack and Romero will develop a new title TOGHETER again. It's not just a matter of nostalgia. Something was lost after the departure.
Logged

jleeto
Real Gamer
*****
Offline Offline

Posts: 798


« Reply #26 on: July 22, 2008, 02:22:43 PM »

doom was the first (and only) computer game I played.

Damn.  You have missed out on a lot of great games.
Logged

When life hands you lemons,.. find a way to kill yourself with them.
giancarlo
A Widdle Baby
*
Offline Offline

Posts: 2

« Reply #27 on: July 22, 2008, 03:00:50 PM »

doom was the first (and only) computer game I played.

Damn.  You have missed out on a lot of great games.

:D
I tried other games... but I was not interested in them.... I bought a 486 just for wolf 3d, an year later (maybe 1993? or 1994?) I tried doom, and it was love.
I wasted a lot of time playing doom, so I stopped after a while. I tried quake, but I didn't like it. Don't get me wrong quake was an amazing improvement, but the magic was not there. Doom and wolfstein WERE different. A couple of weeks ago I discovered (!!!years later!!!) the source code of quake and doom, it was a sort of flashback. I was back in the 90s again. I was impressed about the quality of the code, simple and clear.
So I bought the book "master of d", and now I understand what didn't work. Carmack is very good, and Romero is very good. Togheter they are better. I hope they'll make an attempt again, their games are like songs. You need the best engineer for mixing it (with a lot of technical ideas), but you need to mix a good song  with a good vocal, and you''ll have a hit.
Logged

コービン
Post Monkey
*****
Offline Offline

Posts: 1254


“I changed. People change.” -MJ

WWW
« Reply #28 on: July 23, 2008, 04:17:04 AM »

THIS REALLY pisses ME OFF!
Jesus Christ Nima settle the fuck down. It's just a video game.
Logged

Boone
Serious GameTalker
****
Offline Offline

Posts: 559


« Reply #29 on: July 24, 2008, 11:49:51 AM »

Doom3 gets a lot of flack but to be quite frank about it there was was little else out at the time that did any better.  The only games that have tried to bring something new to the genre are Jedi Knight, Halo and FarCry...and maybe all of those "Squad" games.
Logged
Pages: 1 [2] 3 Go Up Print 
« previous next »
 

Powered by MySQL Powered by PHP Powered by SMF 2.0 Beta 4 | SMF © 2006–2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!