If poor poop is still around, and still listening then here's my advice.
(edit: I see his post count of one, so, here's my advice for the next guy)
Continue to pursue your interest in games, you can be an independent game
designer just like people are independent movie makers,
and the game industry is bigger than the movie industry worldwide.
Pursue your interest in art vigourously and do not exclude any media from your experience,
stick your hands in clay and mud, bend metal, whatever. But the definition of "artist" is amorphous.
I wanted to be a comic book artist when I was your age, well, a game designer too,
but I didn't have a computer, and I did have a pencil so...
By the time I got out of high school I didn't want to be a comic book artist anymore,
I barely read them. I wanted to work as a graphic artist with computers as I'd been trained for three years,
but that wasn't the way things were done yet, so I was stuck cleaning toilets, selling cigarettes and coffee,
and working in the textile industry until I went back to school for graphic design where
I fought tooth and nail against half of everything they tried to pollute me with, like lame old school graphics production techniques.
After ten years as an "artist" in the graphics industry I can tell you know that it is "commercial" beyond your imagination.
Imagine being someone who hates chemical pollution with a passion, hates the oil industry more than evil itself,
looks at gambling as pathetic addiction for the week, sees automobiles as a plague on the planet and then having
to promote that kind of garbage for twelve to twenty hours a day to get a paycheck!
You are were I was 15, damn , 20 years ago.
My teachers advice was not to learn programming but to learn the Mac.
In all it turned out ok, but man, I wish I could code more than the high level stuff I currently am learning.
I can't change the past, but your future is wide open in front of you, seize it, spank it, make it your bitch!
And, yah, I too am disillusioned with the industry at times, but besides being a hemp farmer,
or an old old actor playing the mean old madman in some Lovecraftian film, its the only career desire left on my plate.
So I will chase it around the table until I've stuck my fork in it, bit off its head and sucked out its juicy insides.
There are plenty of tools for you to learn game design, start small, move slow, I know some kid who started about your age,
released a golf game at about 16 or 17,and has made $17,000 on it!!!
Another guy who won contest after contest starting at your age (he was programming at 12 or something).
When I met my team mate from germany he was only 17.
You can do anything, just take the lows with the highs and enjoy the trip.
Game Design is a Journey, not the Destination.
Hope that was inspiring.
