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Author Topic: Daikatana pre-alpha version discussion  (Read 29167 times)
warlordQ
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« Reply #75 on: January 16, 2005, 09:02:19 PM »

Yeah i downloaded and played the alpha... my has it changed :)

I had a look at the skins, yeah the artwork is terrible... Just have a look at the rock skin  :cry:  and the boots which is 640 x 480 for a pair of boots... the spider looked like it was created in 2minutes with a texture tool in Paintshop... lol... and yeah, i saw the ledgendary arrow.. what were they thinking??

But i was impressed by, that with such a short time in development this pre-alpha was playable... yeah very good...

I have a question, How did Dr sleep get his name??
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ArticFresh
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« Reply #76 on: January 22, 2005, 07:29:20 PM »

Nice mapping anyways I have found several secrets that you cannot walk inside them,
bind n noclip
n' fly around some closed areas since buttons don't seem to work on this version.

Nice greek textures at least some of them are very cool and the others too.
Where are stored those pesky texture to browse them?



 :?:
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[S.F.C]Sarge
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« Reply #77 on: February 03, 2005, 07:11:41 PM »

Quote from: ArticFresh
Nice mapping anyways I have found several secrets that you cannot walk inside them,
bind n noclip
n' fly around some closed areas since buttons don't seem to work on this version.

Nice greek textures at least some of them are very cool and the others too.
Where are stored those pesky texture to browse them?



 :?:


They are located in your \Data\Skins folders of your Pre-Alpha directory :) I'd suggest you to check the Sprites, Sky and SBar folders for more graphics, they're not actualy textures, but it still a great pleasure to take a look at this. There is also the Init folder which contains the console's background. :D
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Bad Sector
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« Reply #78 on: February 04, 2005, 06:31:17 AM »

Quote from: CheapAlert
That's because animation frame interpolation wasn't "discovered" then. :roll:


Not quite. Recently i found a game from 1996-97 (around the date Quake 1 came out) which had very good 3d interpolation and even facial animation!

The engine was a mix of Doom's and Quake's. Actually it had Doom's wall rendering methods (2d sectors), but there weren't sprites in the game: they had true 3D models (with interpolated morphing for animation - the same technique Quake2 used but i assume that they were using floating point math for the keyframes, since there wasn't the "rumble" effect Q2 models had) and pre-calculated lightmaps.

The whole things was written by a small Russian company of around 4-5 persons, IIRC.
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mrdiffrence
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« Reply #79 on: February 06, 2005, 03:50:03 PM »

What game was that?
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Bad Sector
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« Reply #80 on: February 07, 2005, 06:55:16 AM »

I'll try to find it and i'll tell you :-)

I have it in my old PC at home...
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The Romero
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« Reply #81 on: February 14, 2005, 05:01:49 AM »

It was CHASM.
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John Romero
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« Reply #82 on: February 14, 2005, 09:44:25 PM »

Chasm came out late 97 (around November) and Jedi Knight was already released :P

But damn those skins are around 512x512 - what video card could handle such texture resolution way back then? Ahead of it's time :P
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Hiro Miyamoto
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« Reply #83 on: March 05, 2005, 11:40:24 AM »

I can't believe that such a crappy game could make me feel like that!The textures,the models...all of them so horribly made that actually looked nice :D !
That "midas" weapon would have been useful...And what does the "barrier" weapon do?It looks great,but it doesn' harm anybody,and it doesn't proctect me....
Someone could tell me where to noclip to see the prototipe thunderskeet?

PS.:The Buboid's skin....NOOOOOOOO!!!!!!!!
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TjM
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« Reply #84 on: August 23, 2005, 05:56:29 AM »

Alphas are fun its weird how sometimes a game turns out completley different remember "LameDuke"?
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Phoenixan
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« Reply #85 on: March 30, 2007, 12:32:55 AM »

Wow!  It changed very much so in the final, but it was still pretty good in the alpha. :) Great to see how the models and weapons once were.

It ran pretty smoothly on my PC with no hiccups or problems.  I did have one instance though where I through a punch of explosives into a single prison cell, used c4_detonate, and got a window that said, "This program has encountered and error and must close.  We're sorry for the inconvenience."  But then I did it again and the error didn't reoccur.  Hmmm.
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KG_Brad
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« Reply #86 on: April 27, 2007, 08:37:51 AM »

Can you re-release the pre-alpha in a zip folder? I'm not a big fan of WinRar after it gave me spyware.
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Phoenixan
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« Reply #87 on: December 05, 2007, 04:11:51 PM »

You could try 7Zip.  It extracts files out of rar archives as well, and I've never had problems with it. :)
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rmaj
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« Reply #88 on: January 13, 2008, 02:26:18 AM »

I grabbed the .rar's from someone site...

They where strangely packed I think...? Some files seemed to be in few directories... (or I did it wrong... never using .rar usually so I dunno)

Anyway, it finally unpacked,  and - it doesn't run on Wine in Ubuntu at least... :P
Hmm perhaps I should install some windows on emulator or something... 

Anyone know if full version runs in wine?
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DI-MeisterM
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« Reply #89 on: January 30, 2008, 05:22:07 AM »

Full version runs in Wine, not sure about the pre-alpha.
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