Of
course, he couldn't believe it. I asked him to come up with
a little challenge program idea and I would code it in 6502
and give it to him the next day. His idea was for me to
draw a crosshair on the Hi-Res screen and move it around
using the joystick - all in 6502. I said,"No problem."
and told him I'd bring it with me the next day.
I went home, wrote the
little program in Applesoft BASIC, ran the TASC
compiler on it and it worked like a charm, except that the
file size was 47 sectors (!). The next day, I bring my disk
with me and show it to Rob in the computer lab at school
and he just could not believe what he was seeing. The crosshair
moved superfast on the screen, all controlled by the joystick
and he even typed in the BRUN command himself to run the
program so he KNEW it was in 6502.
Then, he did a CATALOG.
"Hey, why's the program 47 sectors? That's way too
big for this!" Oops. Busted. I started laughing and
told him everything and, of course, had to give him a copy
of the compiler to play with as well.

Oh, another thing, I
actually named this game John's Crazy Dunjun. Why
did I use the word "Dunjun" instead of "Dungeon"?
I think I was just trying to be different... I had seen
"dungeon" spelled like "dunjon" (Epyx's
Temple of Apshai), saw Wizard of Wor (instead
of War), etc. Hey, uh... go with the flow, dude.

To play this game, you
will need to download AppleWin from the Links
Page.

Download CRAZY
DUNJUN
for the Apple II (DOS 3.3)
Have any comments about this game?
Holy cocsnie data batman. Lol!
|